Healthcare Researcher and Developer Homepage

Photo of Petar

Petar Jerčić

Click here for the detailed CV

Healthcare Scientist, Serious Games Designer and Developer, Software Engineer, System Architect, Senior Lecturer

International healthcare researcher and software engineer in Serious Games with experience in entrepreneurship, academia and industry making groundbreaking medical software using human physiology and affect. Major focus includes System Architecture, Data Analysis, Game Design and Development for supporting Decision-making based on Emotion-regulation. Key strengths are Analytical Skills, Research Design, Outcomes Evaluation, Lecturing, Scientific Writing, and Cross-platform Software Development. Motivated by developing quality assurance and cutting-edge applications with particular interest in real-time systems, working independently or managing teams using agile methods in development cycle.


Positions and Professional Affiliations

Healthcare Researcher, Serious Games Architect at Jamzone, Netherlands Visiting Researcher at University Medical Center Groningen, Netherlands


Research Focus

The research is mainly focused on measuremens and interpretation of emotional states in users with the use of psychophysiological methods and equipment. These have been integrated in serious games for the biofeedback training in emotion-regulation, with the goal to improve human decision-making on the task. In order to achieve this, knowledge and understanding of fundamental theories of Cognitive Science, Neuroscience, Neuroengineering and Affective Computing has been employed. Mentioned theories also explain the cognitive and emotional aspects of the players interacting with serious games.


Research Interests

Biofeedback, Emotions, Human physiology, Emotion-regulation, Decision-making, Serious Games, Game Design and Development, Brain-computer interfaces, Affective computing, Machine learning


Key Skills

  • Python (NumPy, SciPy, Pandas, Seaborn), Matlab, R
  • C/C++/C#
  • CMake, GTest
  • Lean, Agile, Scrum

Education

  • Ph.D. in Computer Science, Blekinge Institute of Technology (Sweden) Research focus: Game Design and Development PhD dissertation: The Effects of Emotions and Their Regulation on Decision-making Performance in Affective (Digital) Serious Games
  • M.Sc. in Computer Science, University of Split (Croatia) MS thesis: Business layer logic in information system for job applications
  • Mindfulness MBSR teacher, Mindful Academy (Spain)

Service

  • Invited speaker at the 8th International Week at HAN University of Applied Sciences (Nijmegen, Netherlands)
  • Invited speaker at Human Factors NL Congress 2019 (Sosteberg, Netherlands)
  • Organizational board member for Games for Health Journal
  • Reviewer for IEEE Transactions on Affective Computing, Games for Health Journal, Games for Health Journal, Robotics
  • Reviewer for International Conference on Entertainment Computing (IFIP), International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), IEEE International Conference on Systems, Man, and Cybernetics (SMC 2019), International Conference on Entertainment Computing (IFIP)
  • Reviewer for Springer Workshop on Digital Transformation for an Inclusive Society

Awards and Honors

  • The Honorary Mention Best Paper Award, IFIP-ICEC ‘Entertainment Computing’ 2019 and 2018

Languages

  • English (fluent)
  • Swedish (intermediate)
  • Japanese (intermediate)
  • Dutch (beginner)
  • Croatian

Working experience

02/2020 - Present Visiting Researcher, University Medical Center Groningen, Groningen (Netherlands)

  • Research on the possibilities of biofeedback applications in VR treatment for psychiatric disorders at the Department of Psychiatry at University Medical Center Groningen (University of Groningen).

10/2019 - Present Healthcare Researcher, Serious Games Architect, Jamzone, Leeuwarden (Netherlands)

  • Research on affective states of stress and relaxation, and how these influence the mental mindset of gamers
  • Data analysis of physiological data relating to the task performance in the Stressjam serious game
  • System architect for the affective artificial intelligence in the Stressjam serious game for the stress-related treatments
  • Protocol design for the clinical RTC user study, together with the ethical approval applications

01/2019 - 09/2019 Senior Lecturer, Blekinge Institute of Technology, Karlskrona (Sweden)

  • Course responsible for research methodology courses in higher education
  • Course responsible and supervision for bachelor theses in Computer Science
  • Master thesis supervision in computer science

10/2016 - 11/2018 R&D Software Designer, Philips Healthcare, Best (Netherlands)

  • Development of X-ray systems in the area of cardiac or vascular medical diagnosis and intervention (i.e., a “dotter” treatment)
  • Requirements design, development, testing and integration of software units related to imaging system and user interface
  • Development of the user interface for the low level control for the movement to combine (high speed) motion with safety for the patient and the operator
  • Working in Agile Scrum Team employing Lean Software development practices
  • Following the Software Documentation Process ISO 13485 standard for Software Development for Medical devices – Class III (IEC 60601)
  • Tooling: C++, Qt5, CMake, Google Test

01/2015 - 09/2016 Researcher and Developer of Physiology sensors for Hearing Aid, The School of Medicine, Split (Croatia)

  • Research Fellowships for professional development of young researchers and postdoctoral researchers in the field of medical neuroelectronics [EU project]
  • Developememt of physiology sensors and experiments for the use of fundamental investigation of neurobiology in the human hearing
  • Development of the neuroelectronic software interface based on electroencephalograph (EEG) sampled at high frequency (> 20 kHz)
  • Development of the artifact removal algorithm for the cochlear implants on EEG signals using Independent Component Analysis (ICA)
  • Tooling: MATLAB.

01/2014 - 05/2014 Robotic system developer, RIKEN Brain Science Institute (RIKEN BSI), Tokyo (Japan)

  • Development of robotic technologies communicating with physiological sensor technologies (i.e., EEG and Microsoft Kinect)
  • Collaborative interaction between human and robot
  • System architect and software engineer, knowledge and technology transfer
  • Tooling: C/C++, Python, MATLAB.

04/2013 - 06/2013 Brain-Computer Interface (BCI) developer, Radboud University, Nijmegen (Netherlands)

  • Development of Brain-Computer Interface (BCI) technologies using Serious Games as training tools, which use EEG medical sensor to extract information on various brain states
  • Used wearable EEG device and Serious games allowing convenience and short setup times
  • System architect and software engineer, knowledge and technology transfer
  • Demonstration at Europeans Researcher Night 2014 for popularization of science
  • Tooling: C/C++, C#, MATLAB

06/2012 - 09/2013 Researcher and Developer of Dynamic Robotic Systems, Blekinge Institute of Technology, Karlskrona (Sweden)

  • Psychophysiological Interaction and Empathic Cognition for Human-Robot Cooperative Work - PsyIntEC [EU project]
  • Advances that address safe ergonomic and empathetic adaptation by a robotic system to the needs and characteristics of a human co-worker during collaborative work in a joint human-robot work cell
  • Psychophysiological (or biometric) data input (i.e., ECG, EEG and GSR) as the basis for affective and cognitive modelling of the human partner as a basis for behavioral adaptation
  • Project proposal, managing publishing and reporting research
  • System architect and software engineer
  • Tooling: C/C++, C#, Java, MATLAB.

03/2010 - 09/2012 Researcher and Developer of Serious Game Technologies, Blekinge Institute of Technology, Karlskrona (Sweden)

  • Excellence in public and professional decision making: boosting deliberate practice and handling biases through immersive cognitive and emotional reinforcement strategies and tools - xDelia [EU project]
  • Improving financial decision making by developing and evaluating the potential of serious games and medical sensors
  • Development of tools to conduct experimental and field research, medical instrumentation and serious games
  • The importance for competence building of contextual and psychological validity, and of the need for timely and relevant feedback
  • Biofeedback using Serious games and medical sensors (i.e., ECG, EEG and GSR)
  • Managing publishing and reporting research
  • Knowledge transfer
  • Tooling: C/C++, Unity 3D, C#, Java, MATLAB, DirectX, OpenGL

03/2009 - 01/2010 Systems architect and developer, FESB (Lama d.o.o.), Split (Croatia)

  • Development of IPNAS (Intelligent Surveillance System Against Fire) system
  • A series of cameras monitoring certain area for potential fire threat
  • Framework for communication between cameras and the servers in Unix
  • Image processing and analysis using Gauss MM
  • Tooling: C/C++, OpenCV, JavaScript, PHP, HTML

08/2008 - 09/2008 C# and SQL developer, Ghent University (UGent), Ghent (Belgium)

  • Development of software solution for simulating flow and behavior of refrigerants in heat exchangers
  • Mechanical engineering department
  • User interface
  • Tooling: C, C#, SQL

01/2008 - 05/2008 Fortran and Matlab Developer, University of Michigan (UMICH), Ann Arbor (United States)

  • Development of Design Optimization software for application in car design
  • Mechanical engineering department
  • Optimization algorithms framework ,visualization of data
  • Tooling: C/C++, FORTRAN, MATLAB.

09/2007 - 01/2009 Web developer, Internet partner (Booking IT), Split (Croatia)

  • Development of Hotel Booking System and Accommodation Booking portal
  • Microsoft .NET technology
  • Tooling: VB.NET, SQL, JavaScript, PHP, HTML

Lecturing experience

Blekinge Institute of Technology (Sweden)

  • Introduction to Programing, School of Computing, 2010/13
  • 3D Programing, School of Computing, 2010/14
  • Advanced 3D Programing, School of Computing, 2010/14
  • Game and Interaction Design, School of Computing, 2013/14
  • Student Game Projects, School of Computing, 2013/14
  • Supervision of bachelor and master theses in Computer Science, Game Development and Technical Artist program (BTH) 2013-19
  • Research Methodology (Course Responsible), Department of Computer Science, 2018/19
  • Data Visualization, Department of Computer Science, 2018/19
  • Bachelor Thesis in Computer Science (Course Responsible, Supervision) BTH 2019

  • Certified on two pedagogy courses bearing 15 ECTS points (Pedagogy 1, University Teaching 101)

Faculty of Electrical Engineering, Mechanical Engineering and Naval Architecture, Split (Croatia)

  • Introduction to Programing, Department of Computing, 2008/09
  • Programing for Web, Department of Computing, 2008/09

Guest lecturer

  • Instructional Design of Serious Games for Healthcare, Singapore University of Technology and Design (SUTD), 2020

Publications

Thesis

The Effects of Emotions and Their Regulation on Decision-making Performance in Affective Serious Games Blekinge Institute of Technology, Karlskrona (Sweden), on 26 April 2019., supervisor: Veronica Sundstedt download


Journal publications


Jerčić, P., Hagelbäck, J., Lindley, C. (2019). AN AFFECTIVE SERIOUS GAME FOR COLLABORATION BETWEEN HUMANS AND ROBOTS, Entertainment Computing, Elsevier. vol. 32 download

Jerčić P., Sundstedt V., (2019). PRACTICING EMOTION–REGULATION THROUGH BIOFEEDBACK ON THE DECISION–MAKING PERFORMANCE IN THE CONTEXT OF SERIOUS GAMES: A SYSTEMATIC REVIEW, Entertainment Computing, Elsevier, vol. 29, pp.75-86 download

Jerčić P., Sennersten C., Lindley C. (2018). MODELING COGNITIVE LOAD AND PHYSIOLOGICAL AROUSAL THROUGH PUPIL DIAMETER AND HEART RATE, Multimedia Tools and Applications, pp. 1-15 download

Jerčić P., Wen W., Hagelbäck J., Sundstedt V., THE EFFECT OF EMOTIONS AND SOCIAL BEHAVIOR ON PERFORMANCE IN A COLLABORATIVE SERIOUS GAME BETWEEN HUMANS AND AUTONOMOUS ROBOTS, International Journal of Social Robotics, vol. 10(1), pp. 115-129 download


Conference publications


Jerčić, P. (2019) AROUSAL MEASUREMENT REFLECTED IN THE PUPIL DIAMETER FOR A DECISION-MAKING PERFORMANCE IN SERIOUS GAMES. In: van der Spek E., Göbel S., Do EL., Clua E., Baalsrud Hauge J. (eds) Entertainment Computing and Serious Games. ICEC-JCSG 2019. Lecture Notes in Computer Science, vol 11863. Springer, Cham download

Jerčić, P. (2019). WHAT CAN THE BASELINE MEASUREMENT PREDICT ABOUT DECISION-MAKING PERFORMANCE IN SERIOUS GAMES in IEEE Virtual Worlds and Games for Serious Applications (VS-Games), 2019 11th International Conference on, Vienna, Austria, 2019, pp. 1-4. download

Jerčić, P., Hagelbäck, J., Lindley, C. (2018). PHYSIOLOGICAL AFFECT AND PERFORMANCE IN A COLLABORATIVE SERIOUS GAME BETWEEN HUMANS AND AN AUTONOMOUS ROBOT. In: Clua E., Roque L., Lugmayr A., Tuomi P. (eds) Entertainment Computing – ICEC 2018. Lecture Notes in Computer Science, vol 11112, pp. 127-138, Springer, Cham download

Jerčić, P., Astor, P. J., Adam, M., Hilborn, O., Schaff, K., Lindley, C. A., Sennersten, C., et al. (2012). A SERIOUS GAME USING PHYSIOLOGICAL INTERFACES FOR EMOTION REGULATION TRAINING IN THE CONTEXT OF FINANCIAL DECISION MAKING. ECIS 2012 Proceedings. AIS Electronic Library (AISeL). download

Jerčić P., Sennersten C., Lindley C., THE EFFECT OF COGNITIVE LOAD ON PHYSIOLOGICAL AROUSAL IN A DECISION-MAKING SERIOUS GAME, in IEEE Virtual Worlds and Games for Serious Applications (VS-Games), 2017 9th International Conference on, 2017, pp. 153-156. download

Adam M. T. P., Astor P. J., Jerčić P., Schaaff K. (2013). INTEGRATING BIOSIGNALS INTO INFORMATION SYSTEMS: A NEUROIS TOOL FOR IMPROVING EMOTION REGULATION. The Journal of Management Information Systems. download

Jerčić, P., Cederholm H. (2010). THE FUTURE OF BRAIN-COMPUTER INTERFACE FOR GAMES AND INTERACTION DESIGN. Biosplay workshop at Fun and Games Conference 2010. download

Sohaib A.T., Qureshi S., Hagelbäck J., Hilborn O., Jerčić P. (2013). EVALUATING CLASSIFIERS FOR EMOTION RECOGNITION USING EEG. 15:th International Conference on Human-Computer Interaction. download

M. Horvat, M. Dobrinić, M. Novosel and P. Jerčić (2018) Assessing emotional responses induced in virtual reality using a consumer EEG headset: A preliminary report, 41st International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO), Opatija, 2018, pp. 1006-1010. download


Other publications


Peffer G., Cederholm H., Clough G., Jerčić P. (2010). EVALUATING GAMES DESIGNED TO IMPROVE FINANCIAL CAPABILITY. ECEL 2010 9th European Conference on e-Learning. download

Hagelbäck J., Hilborn O., Jerčić P., Johansson S. J., Lindley C. A., Svensson J, Wen W. (2013). PSYCHOPHYSIOLOGICAL INTERACTION AND EMPATHIC COGNITION FOR HUMAN-ROBOT COOPERATIVE WORK (PSYINTEC). Gearing Up and Accelerating Cross-Fertilization between Academic and Industrial Robotics Research in Europe, Springer Tracts in Advanced Robotics 94. download

Hilborn O., Eriksson J., Jerčić P., Lindley C., Petersson J., Sennersten C., A STUDY OF THE EFFECT OF EMOTION REGULATION IN A SHOOTING GAME USING BIO-FEEDBACK FROM ELECTROENCEPHALOGRAPHY FOR TRAINING IN EMOTION REGULATION, A Serious Game for Training in Emotion Regulation, p. 79.